The New Tron Film Actors Believe They Could Endure in These Virtual Worlds (and We've Rated Their Likelihood)

The original director's groundbreaking 1982 film Tron largely takes place within the imaginary realm inside electronic games, where programs, portrayed as human-like figures in neon-streaked attire, compete on the digital arena in dangerous games. The characters are brutally killed (or “derezzed”) in the Combat Zone and crushed by force fields in high-speed conflicts. The sequel director's 2010 follow-up Tron: Legacy goes back inside the digital realm for additional high-speed races and further conflict on the digital plane.

The filmmaker's Legacy sequel Tron: Ares adopts a somewhat less game-like approach. In the picture, programs still battle each other for existence on the Grid, but primarily in high-stakes conflicts over classified files, acting as avatars for their corporate developers. Protection software and infiltration programs confront on corporate systems, and in the real world, large vehicles and speed bikes exported from the digital realm operate as they do in the digital environment.

The warrior program the protagonist (Jared Leto) is a further new innovation: a super-soldier who can be endlessly manufactured to participate in conflicts in our world. But would the human actor have the actual abilities to endure if he was transported into one of the digital arena's challenges? During a recent interview session, the cast and crew of Tron: Ares were questioned what digital environments they would be most apt to endure in. Below are their responses — but we've also our own evaluations about their abilities to endure inside virtual worlds.

The Star

Character: In Tron: Ares, Lee portrays Eve Kim, the leader of the corporation, who is preoccupied from her executive duties as she seeks to retrieve the “permanence code” assumed to be remaining by the original character (the actor).

The digital environment the actress thinks she could make it through: “My children are really into Minecraft,” she says. “I wouldn't want them to discover this, but [Minecraft] is so cool, the environments that they create. I feel I would prefer to enter one of the realms that they've made. My younger child has built this one with animals — it's just stocked with birds, because he adores parrots.”

Greta Lee's chances of endurance: Ninety percent. If she simply stays with her little ones' parrots, she's safe. But it's unknown whether she knows how to evade or handle a Creeper.

Evan Peters

Character: Evan Peters embodies the rival, the leader of competing company the organization and grandson of the founder (David Warner) from the initial Tron.

The digital environment Evan Peters feels he could survive in: “I'd absolutely lose in the [Disc Arena],” he said. “I'd go into BioShock.” Clarifying that answer to colleague Gillian Anderson, he states, “It's such a good game, it’s the best. BioShock, Fallout 3 and 4, remarkable dystopian realms in the series, and BioShock is an underground, decrepit dystopia.” Did he even comprehend the question? Uncertain.

Peters’ probability of endurance: In BioShock? A low chance, like any other regular individual's likelihood in Rapture. In any of the Fallout series? Ten percent, purely based on his charm score.

Gillian Anderson

Character: Gillian Anderson plays the matriarch, mother to the character and child to the founder. She’s the previous leader of Dillinger Systems, and a significantly rational leader than Julian.

The game the actress believes she could survive in:Pong,” said Gillian Anderson, in spite of her apparent knowledge with the title Myst and her featured part in the 1998's interactive digital disc The X-Files Game. “That's about as complex as I could handle. It'd take so much time for the [ball] to come that I could move out of the way quickly before it came to hit me in the face.”

The actress's chances of survival: Fifty percent, depending on the abstract nature of the title and whether being hit by the ball, or not volleying the pixel back to the adversary, would be lethal. Also, it’s extremely dim in Pong — could she slip off the stage to her end? What does the empty space of the game impact a individual?

The Filmmaker

Position: Joachim Rønning is the filmmaker of Tron: Ares. He furthermore directed Pirates of the Caribbean: Dead Men Tell No Tales and Maleficent: Mistress of Evil.

The virtual world Rønning thinks he could endure in: Tomb Raider. “I was a child of the ’80s, so I was interested in the Commodore 64 and the gaming device, but the original game that influenced me was the first ever Tomb Raider on the system,” he explains. “Since I'm a movie guy — it was the first game that was so engaging, it was tactile. I'm not sure that's the game I would actually desire to be in, but that was my initial amazing adventure, at least.”

Rønning’s chances of success: Twenty percent. If Rønning was transported into a Lara Croft title and had to face the wildlife and {booby traps

Gerald Hill
Gerald Hill

A passionate designer with over a decade of experience in creating innovative visual solutions and sharing industry insights.